HyperShips Commander's Field Manual & 8-Contract Suite
Complete technical reference for the 10,000 ERC-6551 HyperShips, 5 Hull Rarities, 5th Wildcard Overdrive Slot, 2-for-1 Module Rarity Fusion, 100-Point Durability Repair loop, Native 2.5% Warp Bridge, Built-In Marketplace, and the 8 Solidity smart contracts in contracts/src/.
SyndicateFleet.sol (HyperShips Fleet)
10,000 Genesis HyperShips across 5 Hull Rarities (Common 4-Slot/5-Jump up to Mythic 5-Slot/8-Jump). Mints deterministic ERC-6551 CargoBay6551 + 1 Starter Module Crate per paid mint. 500 GTD allowlist spots mint at 0.4 HYPE before public sale (no free mints).
OrbitalModules.sol (HyperShip Modules)
4 Module Classes (Warp Core, Cargo Hold, Deflector Shield, AI Nav-Computer) across 5 Rarities. Implements fuseModules(tokenIdA, tokenIdB) and repairModule(tokenId) burning $CORE + $PLASMA.
CargoBay6551.sol
Holds real $HYPE, kHYPE, $KNTQ, UBTC, and $CORE. Enforces 4 or 5 equipment slots, checks durability > 0, and resolves Dark Sector PvP Radar Locks.
SyndicateWarpBridge.sol
Moves $HYPE between HyperEVM and Elysium via canonical inbox contracts while routing a mandatory 2.5% fee directly into SyndicateRevenueSplitter.sol.
SyndicateMarketplace.sol
Zero external dependency! Supports buying/listing HyperShips & Modules, Collection Offers, and 1-Click Floor Sweeps for 2-for-1 Rarity Fusion.
SyndicateCoreToken.sol
100,000,000 fixed-cap $CORE token paired with $HYPE + Orbital Reactor staking vat refining non-transferable $PLASMA fuel.
SyndicateRevenueSplitter.sol
Routes 50% of primary mints + 60% of 5% secondary royalties and 2.5% bridge fees into HyperShip Cargo Bays, 20% to $CORE Buy & Burn, and 20% to Treasury.
HyperdriveEngine.sol
Executes non-liquidatable spot-looping leverage capped by Warp Core rarity, with automated 82%–92% Deflector Shield stop-loss protection.
Effective Speed = BaseHullMult × CargoHoldMult × GoldenOverdrive(1.25x) × Hyperdrive
A Mythic Dreadnought (`2.50x` base) with a Mythic Cargo Hold (`3.00x`) + Slot 5 Overdrive + Golden Neighbor Synergy reaches peak fleet accumulation speed on Elysium.
RepairCost = BaseTierCost × ((100 - CurrentHP) / 100)
At 0/100 HP, a module is never destroyed—it simply drops to `0x` boost (Offline) until repaired with `$CORE + $PLASMA` or fused 2-for-1 into the next tier at 100/100 HP.
AttackRoll = WarpCoreATK + NavBonus + VRF(1..100) vs. ShieldDEF
Vault principal is 100% immune. Only unharvested Pending Hot Cargo can be siphoned (`6%–15%`), and every target receives a 12-hour Emergency Stealth Cloak after a raid.